Hotline Miami 2: Wrong Number

Kill, die, repeat in this garish, hypnotic action sequel

share this article

There are so many worthy, interesting, non-violent games in the world. And then there's this… this steaming hot mess of pulsing electronica, endless ultraviolence and drug-inflected hyper-visuals. This is the videogame the Droogs would have played in A Clockwork Orange. And, rather worryingly, it's absolutely brilliant fun.

Forget the rather pointless plot, involving drug-addled protagonists and hallucinatory phone calls. Instead focus on the play. Your job in each level is to work your way through whatever hellhole (police station, crack den, mafia penthouse etc.) you find yourself in, killing everyone. Just grab a weapon and splatter their brains all over the carpet. It's ludicrously blood-flecked, grossly violent and absolutely stylish to boot.

This is the videogame equivalent of Nicolas Winding Refn's Drive, pulsing to a similarly electronic period-feeling score and visual style, similarly splattered with lashings of ketchup and featuring similarly near-mute protagonists.

Hotline Miami 2 Wrong Number - violent top-down action shooterWhat makes Hotline Miami 2 (and its predecessor) so much fun, underneath its garish trappings, is the level design – a brilliantly labyrinthine mix of prowling melee weapon and gun-toting enemies, narrow corridors and doors and windows. A mix of guts, fast-reaction and mostly, trial and error problem-solving gets you through each level.

One, for instance, starts with a corridor leading to an open plan area with multiple rooms – loads of bad guys prowling through the lot. Pile into the open area and you're peppered from too many angles at once. But hang back and fire off one shot into the area – this alerts your enemies, who come running… right into your funnel corridor. Then it's blam, blam, blam. Another level sees several rooms linked by windows – this opens up threats and opportunities as you can take oblique shots at enemies in another room, but vice versa is also true.

Hotline Miami 2 Wrong Number - violent top-down action shooterThroughout, the level design is wonderful – ratcheting up difficulty without just throwing more bodies at the problem (although the body count is insanely high by the end of the game). You'll need to develop all sorts of clever tricks – such as tossing an ammo-empty gun at an enemy in desperation, or using the "look" button to line up long range shots. And you'll need to develop a mix of super-speed reactions and muscle-memories of each level learnt to get through.

The end result is bloodily brilliant – a gleefully controversial splatter-fest that pushes and cajoles players to master both strategy, puzzle-solving and lightning reactions. It's absolutely recommended fun, if your definition of fun can involve chainsaws, nailguns and mass-murderers in pig masks. It only misses a perfect score because essentially, it's just the original Hotline Miami tooled up with slightly more character variety, new levels and puzzles – the shock of the new is dulled somewhat.

Comments

Add comment

The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
Just grab a weapon and splatter their brains all over the carpet

rating

4

explore topics

share this article

the future of arts journalism

You can stop theartsdesk.com closing!

We urgently need financing to survive. Our fundraising drive has thus far raised £33,000 but we need to reach £100,000 or we will be forced to close. Please contribute here: https://gofund.me/c3f6033d

And if you can forward this information to anyone who might assist, we’d be grateful.

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 15,000 pieces, we're asking for £5 per month or £40 per year. We feel it's a very good deal, and hope you do too.

To take a subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

more gaming

The acclaimed neuroscientist on the world and history of games, in all their variety
Challenge The Authority in this 'Mad Max on mushrooms' renegade romp
Chainsawing the brain-eaters as you battle against the tide of the undead
Few fresh ideas means this movie adaptation treads the same old ground
A rocky start for a new franchise that offers potential and problems in equal measure
Nearly a decade has passed since the last incarnation but little has changed in this stagnant shooter
The veteran series returns for another ambitious tour of duty
An ambitious Wild West odyssey that matches epic scale with benchmark skill
Solo rations have been relegated from this benchmark war series
It looks and plays great, but what’s new?
A comprehensive look at gaming present and future has surprisingly broad appeal