Impossible Road

Risk and reward explored in a twisting, fast-paced arcade game

share this article

"Avoid missing ball for high score" ‑ possibly some of the most famous and minimal videogame instructions ever, for one of the earliest arcade games, Pong. The instructions for Impossible Road could probably be similarly distilled to such haiku levels of minimalism: "don't let the ball stray too far from the track," perhaps.

Impossible Road initially appears to be one of the popular "endless running" handheld games typified by titles including Canabalt, Temple Run and Tiny Wings. Games of this genre see you tapping screens in various ways to dodge, overcome or move round obstacles as your character propels themselves forward ever-faster. How long you run equals your high score.

Impossible Road – endless running iPhone iPad gamingEndless running games are the instant fix of the gaming world – 30-second blasts of tapping twitch-speed gaming. You're bound to fail and fall in the end, but how long can you last? Long enough to move up the score leaderboard? Long enough to manage just two more goes before your bus arrives?

Except, Impossible Road lets you cheat – significantly changing the game. Your white ball travels down a twisty, sinewy track of blue patterns – an utterly minimalist visual style with a simplistic and heart-thumping soundtrack to go with it. Your job initially appears to be keeping the ball on the track by tapping the left or right sides of the screen. There's a catch though, and the clue is in the name  sticking to the track is impossible.

Instead, the real aim of the game is to spot moments where you can see another loop off the roadway beneath yourself and take the braver option of falling off the track. What initially has the feel of the teetery-tottery vertigo of WipEout or Super Monkey Ball gives way to a dawning realisation that falling isn't failing, necessarily.

There's a limited time period when you're falling through space when the game continues, and you can steer. Fall too far or too long and it's game over, but fall for a bit, then bounce off a lower bit of track and your score leaps up. It's risk and reward in one simple package.

There are already people chalking up scores in the millions on the game, although most people will struggle to get into the hundreds. But like the endless running games Impossible Road is superficially similar to, another turn is instantly ready to go – with the track "procedurally generated" so it's never got the same layout twice.

The end result is fiendishly difficult, fearsomely hand-eye coordination fast and requiring a certain touch of luck to hit the really high scores, but mostly very addictive. You have been warned.

Comments

Add comment

The content of this field is kept private and will not be shown publicly.

Plain text

  • No HTML tags allowed.
  • Lines and paragraphs break automatically.
  • Web page addresses and email addresses turn into links automatically.
Fall too far or too long and it's game over, but fall for a bit, then bounce off a lower bit of track and your score leaps up. It's risk and reward

rating

4

explore topics

share this article

the future of arts journalism

You can stop theartsdesk.com closing!

We urgently need financing to survive. Our fundraising drive has thus far raised £33,000 but we need to reach £100,000 or we will be forced to close. Please contribute here: https://gofund.me/c3f6033d

And if you can forward this information to anyone who might assist, we’d be grateful.

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 15,000 pieces, we're asking for £5 per month or £40 per year. We feel it's a very good deal, and hope you do too.

To take a subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

more gaming

The acclaimed neuroscientist on the world and history of games, in all their variety
Challenge The Authority in this 'Mad Max on mushrooms' renegade romp
Chainsawing the brain-eaters as you battle against the tide of the undead
Few fresh ideas means this movie adaptation treads the same old ground
A rocky start for a new franchise that offers potential and problems in equal measure
Nearly a decade has passed since the last incarnation but little has changed in this stagnant shooter
The veteran series returns for another ambitious tour of duty
An ambitious Wild West odyssey that matches epic scale with benchmark skill
Solo rations have been relegated from this benchmark war series
It looks and plays great, but what’s new?
A comprehensive look at gaming present and future has surprisingly broad appeal