Thief

The smartest stealth series reboots with an attempt to blend in with its surroundings

Thief is the reboot of one of the oldest, and smartest of the stealth-action gaming series. Of course, as is customary in modern videogame design, the gameplay's been somewhat dumbed down. But it's not fatal here – leaving a stealthy and stylish successor that's a touch too repetitive.

Castlevania: Lords Of Shadow 2

Whip smart? Hardly – this action-adventure sequel jumps the franchise off a cliff

Dracula, the ultimate symbol of undead power, mystery and evil. As the anti-hero in this action-adventure sequel to the excellent Lords Of Shadow, you'd hope this would make for an epic adventure, or at least some toothsome plotting. Instead we get an enfeebled, old man as main character, a meandering, over-complex plot with ill-judged shock factor elements and far too many dull sections to plod through. It makes Twilight look like The Hunger or Near Dark in comparison.

Jazzpunk

GAME OF THE WEEK: JAZZPUNK The spirit of Hunter S Thompson haunts this comedy adventure

The spirit of Hunter S Thompson haunts this comedy adventure

"We were somewhere around Barstow on the edge of the desert when the drugs began to take hold..." thus begins Hunter S Thompson's seminal Fear And Loathing In Las Vegas. And the spirit of that book and HST's surreal "gonzo" take on reality live on in this oddball "comedy adventure game set in an alternate-reality Cold War World, plagued with Corporate Espionage, CyberCrime™ and Sentient Martinis."

Consortium

GAME OF THE WEEK: CONSORTIUM A role-playing game that breaks the fourth wall... but why?

A role-playing game that breaks the fourth wall... but why?

You are staring at your computer screen; you are literally you. And now, through the wonder of modern technology, you can jump into the mind of, and take over, the security head of a near-future corporation's flying fortress. You control his speech, movements, decisions. That's how Consortium starts.

You jump into Bishop 6's head just as he wakes up for his first shift on the Zenlil plane/fortress of the global Consortium security force. The game uses Bishop 6's status as new kid, and your status as new kid inside Bishop 6, to toy with you throughout.

Grand Theft Auto: San Andreas

GRAND THEFT AUTO: SAN ANDREAS No faulting classic game offering deep mobile experience

A classic game delivers a deep mobile experience

For lovers of PS2-era games, the conversion of titles like GTA 3 and GTA: Vice City to mobile platforms has delivered a welcome dose of retro-gaming thrills, but for real fans of Rockstar's crime epics, a visit to San Andreas is the one they have been waiting for. The eighth game in the GTA series was a big step forward in terms of the explorable area and the sheer number of things you could do in the game.

The Banner Saga

Human frailty and a dread enemy give this beautiful tactical battle game an edge

Set in an icy, fantasy Norse-influenced world, with an art style based on the 1950s work of Disney artist Eyvind Earle, The Banner Saga is immediately, aesthetically, vastly different from most videogame fare. But it's not just in visuals that it strikes out.

The Banner Saga's key innovation is in making the player feel far less heroic. This isn't about saving the universe, it's about surviving the next battle.

Archangel

A mobile game that matches the visuals and (sadly) lack of imagination of console games.

It is amazing what canny developers can now do, in terms of visuals, on mobile devices. Archangel's makers proudly trumpet its near-console level of graphical pizzazz and they're right to. Sadly, in copying console games' visual acuity, Archangel's makers seem also to have copied console games' general lack of imagination.

Darkout

Can the latest "sandbox" game build on its predecessors, Minecraft and Terraria?

As ever with videogames, one great success can lead to many failures. The success in this case was the breakout "sandbox" genius of Minecraft. On its surface, Minecraft is essentially a faithfully blocky attempt to bring Lego bricks into games. But unlocking both the power of collaborative working and the sheer size and scale of Minecraft's possibilities has allowed people to build all sorts of insanely grandiose designs within their virtual worlds. Of course, where Minecraft led, others followed – more's the pity...

Neon Shadow

NEON SHADOW A simple shooter that gets the basics right

A simple shooter that gets the basics right

This might be the best smartphone first-person shooter (FPS) yet. It's a tricky genre to get right on a touchscreen. Above all the usual FPS considerations of 3D frame rate, varied levels and enemy AI, you need a well thought out control scheme that responds to the touch. Neon Shadow nails the latter and doesn't do too badly on the others.

Plot-wise, Neon Shadow is a dud. Something about a rogue AI on a space station. Or something. You are a Dude who must go and shoot it in the face. Standard.

Microsoft Xbox One

MICROSOFT XBOX ONE The opening shot in the next generation battle for dominance of your TV

The opening shot in the next generation battle for dominance of your TV

Today sees the first of the truly "next generation" consoles launch – the Microsoft Xbox One. It promises to revolutionise gaming. But in fact, it could well be the last gasp of a dying form of interactive idiocy.