Dead Island: Riptide

Paradise island? More like zombie action armageddon

It has to have been the trailer, there's really no other explanation. Before the original Dead Island came out, there was a trailer. And not just a trailer, but the trailer – probably the most finely-crafted, greatest piece of teaser content ever created for film, TV or games. It's the only possible reason why Dead Island sold as well as it did... and unfortunately, there isn't a similarly brilliant trailer for its sequel, Riptide.

Sly Cooper: Thieves In Time

SLY COOPER: THIEVES IN TIME The master thief finds himself stuck in the past - in more ways than one

The master thief finds himself stuck in the past - in more ways than one

After a long break from thievery – both in the real world and in the anthropomorphic universe he calls home – dapper gentleraccoon thief Sly Cooper is back doing what he does best: pinching things. It's been eight years since Sly and the gang pinched things in the globe-hopping PlayStation 2 caper Sly 3, and now he's returned to a more powerful console and with a different developer – can the ageing mascot still hack it in the modern day?

PunksNotDead/DuoTasking

Indie games are often free, and all about ideas over high-end execution

The bassline starts, "1979" flashes up on screen and, over a scratchy recording, the voice intones "Walking down the street, I get punched; you're walking down the street, you get punched".

PunksNotDead's not going to hold your attention for more than a few minutes, but in those few minutes, this hyperkinetic, luridly day-glo explosion of punk attitude and violence encapsulates everything that's great about the indie games scene – it's the ideas, stupid (and they're free).

BioShock Infinite

BIOSHOCK INFINITE Thematic depth, great characters and a lot of fun run-and-gun

Thematic depth, great characters and a lot of fun run-and-gun

We're at a moment of change in games – new consoles, new ideas, new ways of playing. And what better game to usher out one era and in a new one than BioShock Infinite?

This first-person shooter is still wedded to the core mechanics of traditional big-budget console gaming, but layered on top of a core of classic run-and-gun is a series of innovations in terms of character, script, gameplay and scope of theme that point to exciting potential future directions for the next generation of games.

Gears of War: Judgement

A damp squib but a fun one, bringing an end to the reign of the Xbox 360

As the sun sets on the age of the Xbox 360, its swansong is an entertaining game that shows promising potential, but doesn’t really knock your socks off. A prequel to the previous Gears of War games, Judgement opens in the days immediately following the "Emergence Day" on the planet Sera, when the original inhabitants of the planet decided to crawl out of the woodwork and wreak havoc on mankind.

Antichamber

ANTICHAMBER Turning mathematical geometry into acrobatics of the mind, this maze is truly mental

Turning mathematical geometry into acrobatics of the mind, this maze is truly mental

You have just walked into a large white room. The only thing in the room is a sign on the ceiling. You look up. The sign says, "Don’t look down." You immediately look down. Before you have time to run, the floor has melted away beneath your feet and you are tumbling into an abyss as punishment for obeying your reflexes.

Tomb Raider

A triumphant reboot for the original queen of action-adventure

Like a faded star, wearing the moth eaten dresses of her past, still stalking a shuttered Hollywood set, Lara Croft has seen better days. Ah, the old days – she made or broke consoles, appeared on fashion magazine covers, had Angelina Jolie play her in the movies.

Crysis 3


A feast for the eyes but thin gruel for the mind

Crysis 3 arrives as the current generation of console hardware is being shuffled over to make way for the next – normally a very fertile time for games. Usually, the best games come out late in a home console's lifespan – when developers have learnt how to make the most of the hardware and tools they have, when creators can concentrate on just making good games and good art.

Metal Gear Rising : Revengeance

Slicing up cyborgs is fun in high-heels, but what’s with the golden buttocks?

There has been some serious philosophising going on in the Konami offices, about whether it is morally acceptable to graphically slice up human beings into bite-sized chunks with katana swords in slow motion. Their answer to this question was impressive: you can if you turn them all into half-human cyborgs. Blood, guts and electrical wiring makes all the difference. It’s a pity then that they didn’t spend a bit more time putting some meat on this new addition to the Metal Gear canon’s bones.