Best of 2012: The Top Five Games

BEST OF 2012: THE TOP FIVE GAMES Our new gaming column rounds off the year with recommendations for the Christmas stocking

Our new gaming column rounds off the year with recommendations for the Christmas stocking

Dreading a Christmas of teenaged tantrums and drunken debates? Keep the hell-brood occupied with one of the best five releases of the year, listed in ascending order of preference.

Thomas Was Alone

An avant-garde bedtime story that turns the 2D into 3

Thomas was alone. And then, he wasn’t. As story-time opening lines go, this one is on a par with "once upon a time" in its simplicity. Simplicity, however, can be misleading. Our eponymous hero Thomas may in fact look like a simple red rectangle with the ability to move and jump, but thanks to a mysterious "event" within the computer programme he is part of, he has also been imbued with sentience. And he is not alone.

Far Cry 3

When you cross the line between knowing your enemy and becoming him, paradise isn’t the only thing lost for Jason Brody

If there’s one thing that can ruin the tropical thrill-seeking holiday of a lifetime, it’s got to be waking up, bound and gagged, in the cage of a nasty organisation of modern day pirates who trade in the ransom and murder of yuppie tourists. And so the nightmare begins for young Jason Brody, as he attempts to escape, track down and rescue the rest of his captive yuppie friends and family who are scattered around the mysterious and beautiful Rook Islands.

PID (Planet in Distress)

A beautifully scored dreamscape, but the vindictive restarts mean the planet won’t be the only thing in distress

 Kurt has fallen asleep on the space-bus on the way home from school. To make matters worse, he has been transported to a strange planet where the buses don’t run anymore, trapped in the apathetic thrall of an evil man at the heart of a terrible conspiracy. To escape the planet you must first travel through its dangerous levels and fight the truly bizarre super-foes sent to prevent you from breaking the evil spell. Bet you’re wishing you forgot your bus pass, eh Kurt?

Halo 4

HALO 4 No new surprises for Master Chief in this slick but conservative rehash of an old recipe

No new surprises for Master Chief in this slick but conservative rehash of an old recipe

The year is 2557 and the Master Chief is back. After four years MIA, the Covenant aliens are on the rampage again and it’s up to Spartan 117 and his faithful but depleting AI Cortana to protect humanity from the new and almighty threat of an ancient evil. Sound familiar? That’s because it is. The old chestnut of alien weapons wiping out humanity unless you can shoot your way to the control panel first is rehashed here with so little reinvention you can certainly accuse the developers of being loyal to the original.

Hotline Miami

HOTLINE MIAMI An ultra-violent top-down rampage with a soundtrack like 'Pretty in Pink'

An ultra-violent top-down rampage with a soundtrack like 'Pretty in Pink'

There’s a horse, a chicken and an owl in your living room. You don’t know them, but they sure as hell remember you, and they’ve got some questions that need to be answered. Questions about what you did in Miami in 1989.

Assassin’s Creed 3

You’ll need to be a brave to take on this mammoth of a game

Something very bad is going to happen on 21 December 2012. The end of the world is nigh, and the only way to stop it is to find the key to the site of an ancient civilisation before the evil Knights Templar get there first. A key whose whereabouts can only be located in the genetic memory of one Desmond Miles, who finds himself once again strapped into the magical dentist's chair that is the Animus.

Primordia

PRIMORDIA: HARD TIMES IN METROPOL CITY A sneak preview of what's shaping up to be one of the most artistically exceptional games of recent years

A sneak preview of what's shaping up to be one of the most artistically exceptional games of recent years

I have been fortunate indeed this week, having been given a sneaky peek at the preview build of Wormwood Studio's and Wadjet Eye Games’ upcoming point-and-click Primordia. And from what my time with the game has shown me, it’s going to be an absolute beauty.

Dishonored

Arkane's creative tale of revenge is all about multiple choice

You're on the roof of an abandoned apartment building, eyeing a couple of thugs that stand between you and a kidnapped shopkeeper. Do you (a) rain merry death down upon them via a stylish blade-pistol combo, (b) snipe from afar with your crossbow and incendiary bolts, or (c) possess a nearby rat and attempt to find a crack in one of the walls? After much experimenting, and much reloading, I finally settled on (d): drop a plague-ridden corpse at the guards' very feet, silently knocking them out with sleep bolts as they separate to discover the body's origin.

XCOM: Enemy Unknown

XCOM: ENEMY UNKNOWN Like playing a game of chess with GI Joes and aliens, the aim of this super-cerebral strategy game is to know thy enemy

Like playing a game of chess with GI Joes and aliens, the aim of this super-cerebral strategy game is to know thy enemy

In the event of an alien invasion it really is important to learn to prioritise. And to juggle. In XCOM: Enemy Unknown you are plunged into the middle of just such an invasion. As the commander of an elite anti-alien unit you are responsible for the building, running and expansion of your XCOM base and its operations.