Uncharted: The Lost Legacy review - absolutely beautiful and still great fun to play

★★★★ UNCHARTED: THE LOST LEGACY The new spin-off is a gorgeous, sprawling Indian treasure hunt – and cut-price too

When the old dog looks this good, you don’t need new tricks

We’ve been here before, May last year to be exact. The lead characters are different but the locations look much the same. We’re still swinging on ropes, jumping into duck-and-cover gunplay, searching for lost treasures and solving rudimentary puzzles. But there’s no resentment for this premature trip down memory lane. This is, after all, an Uncharted game, a bulletproof, platinum-plated franchise that, just like a Strictly finalist, tries its hardest not to put a foot wrong.

Agents of Mayhem review - digital déjà vu

Crazy action wrapped up in a repetitive formula

Once upon a time there was a game called Grand Theft Auto that opened the door to free-roaming open-world games. It spawned a whole load of "me too" offspring, mostly bad, some good. Among the more promising relatives were the Saints Row titles, a more cartoon-esque version of GTA, but still resplendent with anti-hero crime drama and the visceral thrill of running or driving around the mean streets, looking for trouble.

h.Club 100 Awards: Video games - you've come a long way, baby

H.CLUB 100 AWARDS: VIDEO GAMES The influence of videogames stretches far beyond the confines of the screen

From hit shows on Classic FM to bestselling novels, the influence of videogames stretches far beyond the confines of the screen

In a recent review on theartsdesk, Stuart Houghton did a thoroughly surgical job of dissecting the ancient argument that video games could never be art, by serving up 10 perfect examples to the contrary.

Enter theartsdesk's Young Reviewer of the Year Award

ENTER THE ARTS DESK'S YOUNG REVIEWER OF THE YEAR AWARD A new competition to find a brilliant young critic

In association with The Hospital Club's h.Club 100 Awards, we're launching a new competition to find a brilliant young critic

The Hospital Club’s annual h.Club100 awards celebrate the most influential and innovative people working in the UK’s creative industries, with nominations from the worlds of film and fashion, art, advertising, theatre, music, television and more. This year they are teaming up with theartsdesk.com – the home of online arts journalism in the UK – to add a brand new award to the line-up.

Get Even review – good idea ineptly handled

★★★ GET EVEN The odds are stacked against you in this ambitious psychological thriller

The odds are stacked against you in this ambitious psychological thriller

Appreciating art involves applauding experimentation, but when you break new ground you don’t always land on your feet. Case in point: Get Even, a game that tells an old story in a new way, and at times, pays a high price for attempting innovation.

Are video games an art form? Unquestionably

ARE VIDEO GAMES AN ART FORM? UNQUESTIONABLY Ten proofs that games that can hold their own as works of art

Ten proofs that games that can hold their own as works of art

It is 2017 and we are still having this conversation: are video games art? We have been using computers to play games for at least 55 years. Arguably the first true computer game, Spacewar!, was developed in 1962 at MIT, although simple games had been played on early mainframe computers as early as the 1950s. The first games with a narrative arrived in the early 1970s.

Injustice 2 review - the even better sequel

★★★★ INJUSTICE 2 A superhero soap opera with more twists and turns than a Netflix 12-parter

A superhero soap opera with more twists and turns than a Netflix 12-parter

In 2013, NetherRealm Studios, the creative force behind the multi-million-selling Mortal Kombat franchise, got their hands on the DC Comics character roster and created a highly polished game where superheroes were at war with each other. Lois Lane lay dead amongst the ruins of a post-nuclear Metropolis, where broken city streets hosted pitched battles between a tyrannical Superman administration and a Batman-led insurgency.

Prey review - environmental puzzles steal the show

PREY In space no one can hear you ponder a puzzle game

In space no one can hear you... ponder a puzzle

Gamers have marched up and down more eerie space station corridors than Alien’s Ripley on Ritalin. From System Shock and Dead Space via Alien Isolation, Space Hulk and The Chronicles of Riddick, most of us have done the hard yards anxiously sprinting passed bits of generic futurist interior design, like Zaha Hadid let loose on Deep Space Nine.

theartsdesk at The Hospital Club

THEARTSDESK AT THE HOSPITAL CLUB Announcing a new partnership with the most creative club in London

Announcing a new partnership with the most creative club in London

The Arts Desk is delighted to announce a new partnership with The Hospital Club in Covent Garden. There are plenty of private members club in central London, but The Hospital Club is uniquely a creative hub with its own television studio, gallery and performance space, which for certain events are open to non-members.

Mass Effect: Andromeda review - 'dialogue trumps visual presentation'

★★★ MASS EFFECT: ANDROMEDA Is the final frontier one step too far for this sci-fi epic?

Is the final frontier one step too far for this sci-fi epic?

The latest instalment in this massive open world sci-fi role-playing game joins the 2017 party in full swing, with both Horizon Zero Dawn and Breath of the Wild raising the bar for the RPG genre. But with the Mass Effect games considered the very cream of the crop, the pressure to perform at a new zenith appears a little too much for a trilogy that looks like it has seen better days.