Ratchet & Clank: Nexus

The PS3 action-platforming series botches its landing

The Ratchet & Clank series has, largely, been a brilliant reminder of how much fun videogames can be. It neither had lofty ambitions of narrative and thematic depth, nor the headache-inducing sturm und drang of the current crop of action games. Sadly, this last entry in the series goes out with both too much bang and too much backstory.

Gravity

GRAVITY A mission to repair Hubble becomes the cinematic experience of 2013

A mission to repair Hubble becomes the cinematic experience of 2013

As a director, Alfonso Cuarón is a stickler. In his renowned Children of Men, he sought to dismantle cinema, to break down the glass wall between audience and content by making the film more like a live event. To a great extent, he succeeded, opening with a 17 minute continuous take and, later, using the expertise of Oscar-winning cinematographer Emmanuel Lubezski (known as Chivo), he would fashion takes of stunning length and complexity. No wonder that his next film, Gravity, took over four years to make: he needed to top his last one.

Device 6/The Stanley Parable

DEVICE 6 / THE STANLEY PARABLE Do videogames really let you choose your narrative? These two games ask the question with style

Do videogames really let you choose your narrative? These two games ask the question with style

Games provide the illusion of choice, they pretend you interact with them. Really, most videogames simply wait for you to press the right button before advancing one step to the next point where you have to press the next right button. Both The Stanley Parable and Device 6 explore the idea of choice brilliantly.

DVD: The Final Programme

Entertaining and stylish Michael Moorcock film adaptation

Amsterdam is in ashes. The Vatican City has been wiped off the map. Abandoned cars litter Trafalgar Square. The National Gallery has become the base camp for an arms-dealing Major. It’s a bad time alright, yet a group of people aren’t fussed about that. Instead, they are exercised by the death of the father of Jerry Cornelius. Dad had a formula, a computer programme they’re seeking. It’s the final programme. A programme which will create a super-human.

Beyond: Two Souls

Ellen Page shines in a stunning interactive story, but where's the game?

Stunningly good entertainment, interesting art, rubbish game. Beyond: Two Souls does more than any other videogame around to further the cause of interactive narrative fiction – sadly, by jettisoning most of the "interactive" bit.

LFF 2013: Gravity

Bullock and Clooney are lost in space, in Alfonso Cuarón’s jaw-dropping space drama

As good as many films are, few have the “wow” factor that leaves you elated, high as a kite. Gravity is one of those. Alfonso Cuarón’s space drama is a cinematic tour-de-force, after which it takes quite a while to come back to Earth.

Marvel's Agents of S.H.I.E.L.D., Channel 4

Agent Coulson is back from the dead, and bringing a whole new team to the smaller screen

There are two schools of critical thought when it comes to stories set in fantastical worlds. The first implies that it’s difficult to argue for realism and consistency in something that’s supposed to be a bit of fluff, where not only have aliens invaded New York but those aliens have been defeated by “among others: a giant green monster, a costumed superhero from the 1940s, and a god”.

DVD: Ikarie XB 1

Monochrome Eastern Bloc space opera delights and thrills

Czech director Jindřich Polák’s 1963 science fiction epic Ikarie XB 1 was known in the West for many years only in a recut dubbed version. Happily, Second Run’s restored print looks and sounds marvellous. There is a slowly unfolding narrative, though Ikarie grips more as an acutely realised study of what life could actually be like on a 15-year space voyage.

Lost Planet 3

LOST PLANET 3 The console game is in trouble, and here's why

The icy action-adventure series gets frostbite

A planet ravaged by snowstorms, home to a load of angry reptilian aliens, with human colonies surviving on a mix of giant "mech" walking vehicles and hoarding thermal energy – Lost Planet's setting has always been fairly interesting. It's a shame then that this prequel so badly bodges everything.