Metro: Last Light

METRO: LAST LIGHT The dark, the mutants and the other survivors – fear rules this bleak first-person shooter

The dark, the mutants and the other survivors – fear rules this bleak first-person shooter

Man is, of course, the worst monster of all in this bleak, post-apocalyptic first-person shooter based on the best-selling "Metro" novels of Russian author Dmitry Glukhovsky. In Metro: Last Light, the last few of mankind are bunkered down in the old Moscow Metro stations, while the surface is only briefly navigable with a gasmask, and populated mostly by irradiated mutant creatures.

Carmageddon

A car crash of a racing game

Controversy is a fickle mistress. When Carmageddon first appeared on PC in 1997, publishers Interplay were forced to cut its copious gore and replace dismembered pedestrians with nice, family-friendly zombies after a publicity-courting submission to the British Board of Film Classification went a bit wrong.

Star Trek Into Darkness

STAR TREK INTO DARKNESS Lightning doesn't quite strike twice as JJ Abrams returns to the Enterprise

Lightning doesn't quite strike twice as JJ Abrams returns to the Enterprise

If JJ Abrams's first shot at reinventing the Star Trek franchise in 2009 was a memorable coup de cinéma, blending a plausible back story with a fresh cast imbued with the spirit of the TV originals, this follow-up is more about consolidation. There's bags of vertiginous interstellar action, retina-scorching 3D effects and earth-in-peril terror, though by the time you totter from the multiplex 130 minutes older, you may be asking yourself where the big payoff went.

Far Cry 3: Blood Dragon

FAR CRY 3: BLOOD DRAGON The game of 2012 gets a 1980s action make-over in this both dumb and smart expansion

The game of 2012 gets a 1980s action make-over in this both dumb and smart expansion

An invincible army of cybercommandos, neon-pink pulsing colour schemes and the throbbing sounds of a Morodor-style baseline – Far Cry 3: Blood Dragon is every bit the dumb Eighties action game on the surface, but underneath it might actually be one of the most interesting approaches to mainstream gaming in a while.

Dead Island: Riptide

Paradise island? More like zombie action armageddon

It has to have been the trailer, there's really no other explanation. Before the original Dead Island came out, there was a trailer. And not just a trailer, but the trailer – probably the most finely-crafted, greatest piece of teaser content ever created for film, TV or games. It's the only possible reason why Dead Island sold as well as it did... and unfortunately, there isn't a similarly brilliant trailer for its sequel, Riptide.

Oblivion

OBLIVION Tom Cruise is fooling no-one in a sci-fi brought crashing to earth by its flaws

Tom Cruise is fooling no-one in a sci-fi brought crashing to earth by its flaws

Director Joseph Kosinski's second film feels dispiritingly like his first, the bastion of excitement and originality that is TRON: Legacy. That film was an empty shell which at least managed not to be catastrophically irritating. Oblivion stars Tom Cruise, proving yet again that his ego is in inverse proportion to his physical stature. He plays "one of our best" in a soulless film which has the gall to place tangible cultural pursuits on a pedestal whilst clonking you round the head with sterile CGI.

PunksNotDead/DuoTasking

Indie games are often free, and all about ideas over high-end execution

The bassline starts, "1979" flashes up on screen and, over a scratchy recording, the voice intones "Walking down the street, I get punched; you're walking down the street, you get punched".

PunksNotDead's not going to hold your attention for more than a few minutes, but in those few minutes, this hyperkinetic, luridly day-glo explosion of punk attitude and violence encapsulates everything that's great about the indie games scene – it's the ideas, stupid (and they're free).

BioShock Infinite

BIOSHOCK INFINITE Thematic depth, great characters and a lot of fun run-and-gun

Thematic depth, great characters and a lot of fun run-and-gun

We're at a moment of change in games – new consoles, new ideas, new ways of playing. And what better game to usher out one era and in a new one than BioShock Infinite?

This first-person shooter is still wedded to the core mechanics of traditional big-budget console gaming, but layered on top of a core of classic run-and-gun is a series of innovations in terms of character, script, gameplay and scope of theme that point to exciting potential future directions for the next generation of games.

Crysis 3


A feast for the eyes but thin gruel for the mind

Crysis 3 arrives as the current generation of console hardware is being shuffled over to make way for the next – normally a very fertile time for games. Usually, the best games come out late in a home console's lifespan – when developers have learnt how to make the most of the hardware and tools they have, when creators can concentrate on just making good games and good art.

Metal Gear Rising : Revengeance

Slicing up cyborgs is fun in high-heels, but what’s with the golden buttocks?

There has been some serious philosophising going on in the Konami offices, about whether it is morally acceptable to graphically slice up human beings into bite-sized chunks with katana swords in slow motion. Their answer to this question was impressive: you can if you turn them all into half-human cyborgs. Blood, guts and electrical wiring makes all the difference. It’s a pity then that they didn’t spend a bit more time putting some meat on this new addition to the Metal Gear canon’s bones.