White Night

Beautifully stylish horror adventure shines out

share this article

'White Night': The style has substance in gameplay terms

The old house seems empty at first. But in the darkness, a flickering match your only light source, it quickly becomes apparent that something terrible is here…

White Night is a classic haunted house tale and a classic adventure game wrapped up in a beautiful, stylised visual feast. Like the Sin City comics and films, this uses stark black and white with just the occasional flicker of colour, mostly the guttering yellow of a match.

White Night - Sin City meets point and click adventure horrorIn Sin City the stark design is a homage to the chiaroscuro of film noir and hardboiled detective fiction. And perhaps, in homage also, White Night unwisely adopts some noir stylings – the hero of few words, with a deep American accent, in trenchcoat and hat. The hardboiled dialogue sits uneasily in a haunted house setting that is far closer to Ray Bradbury and Stephen King stories or turn-of-the-century Americana.

The design choice however is probably the single misstep for an otherwise superb game. Because while White Night's visual styling may be partly a nod to noir, it's also integrated into gameplay beautifully.

You stumble bleeding from your crashed car, having narrowly avoided ploughing into a girl, an apparition now gone, into a creaky old, empty house. Except, in the dark, it's not empty. It's full of shadows – shadows that creep and even kill. Stay too long in the dark and your footsteps wobble, your heart becomes a pounding, hellish, discordant, industrial sound and then, it's over. Stay in the light.

White Night - Sin City meets point and click adventure horrorThe problem is there's precious little light. Strike a match – one of a dwindling number – to explore. But find a lightswitch soon. Then rest, catch your breath in a tiny pool of light cast by an old lampshade over an armchair. Before long you'll be back in the darkness.

White Night beautifully ratchets up the tension of its find-and-fetch object puzzles by limiting your match supply and forcing you to work from one tiny pool of light to the next – each puzzle solved a step further towards solving the house's mysteries.

Simon Munk on Twitter

Your heart becomes a pounding, hellish, discordant, industrial sound... Stay in the light

rating

4

explore topics

share this article

Support the future of arts journalism

Subscribe to theartsdesk.com

Thanks so much for choosing genuinely independent arts journalism theartsdesk’s mission has never been more important – in an age of relentless algorithmic recommendation, sponsored content and unreliable AI, the expertise and discernment of individual critics deeply embedded in their specialist areas is absolutely vital.

If you want more of that in your life, why not subscribe now?

If you do this before the 31st August, you’ll be able to keep at this “founders rate” for life: your subs will never increase! You can choose to subscribe annually for just £40 simply click here
or monthly for £5 per month simply click here.

Not ready to subscribe?

If you want to support with a little extra or aren’t ready to subscribe just yet, there’s also the option to give direct to our crowdfunder to support our imminent redesign and exciting expansion with new features and collaborations Simply contribute here: https://gofund.me/c3f6033d.

However you choose to be involved, you can proudly say that you are picking the right side in the battle for truth and humanity in the modern information landscape. And we will be very glad to have you on board!

more gaming

Much-appreciated words of commendation from readers and the cultural community
The acclaimed neuroscientist on the world and history of games, in all their variety
Challenge The Authority in this 'Mad Max on mushrooms' renegade romp
Chainsawing the brain-eaters as you battle against the tide of the undead
Few fresh ideas means this movie adaptation treads the same old ground
A rocky start for a new franchise that offers potential and problems in equal measure
Nearly a decade has passed since the last incarnation but little has changed in this stagnant shooter
The veteran series returns for another ambitious tour of duty
An ambitious Wild West odyssey that matches epic scale with benchmark skill
Solo rations have been relegated from this benchmark war series
It looks and plays great, but what’s new?