Technobabylon

More cyber-punk noir from the best in the business

share this article

'Technobabylon': a playground of grimy city streets and the digital wonderland of the Trance

Welcome to Newton, 2087. In this dystopic cityscape of neon lights, seedy underbellies and scientific industry, the overwhelming influences of genetic engineering, CCTV, AI and techno-terrorists are running rampant over the lives of its troubled inhabitants. The only means of escape is in the Trance, a digital world of obsolete physics, where any computer programme can be made manifest and interacted with on a human level. It’s now the norm to have wetware implanted in your brain so that you can phase in and out of Trance whenever you like.

And it’s within this matrix that the first of our three point-and-click adventure game protagonists, Latha Sesame, is happiest. An unemployed "thraller" of unknown origins, "Mandala" is a ward of the state, happy in her digital Narnia and hiding from the outside world. Until, that is, the outside world comes to get her. Her only hope of survival rests in the equally troubled hands of doctors Lao and Regis, two top agents of the city’s CEL police force.tongue in cheek humour

Under the ever watchful eye of the CENTRAL computer AI, techno wiz-kid Lao and her surly old school partner Regis are on the case of a murderous "mind-jacker" who's been hacking (literally) into people’s wetware and leaving a trail of corpses across the globe. Now he’s in Newton, and as our investigation progresses we begin to realise that the lives of these characters are heading for a dramatic collision. That’s if their sordid pasts don’t catch up with them first.

Again and again Wadget Eye games impress me, and they’ve really knocked it out of the ballpark with this one. Technobabylon is one of the largest, longest, most detailed games they have ever produced, and massive kudos to developers Technocrat for finally getting the episodes together and polished up into a point/click that’s well worth the price-tag.

I can’t decide if I’m glad or disappointed that the puzzles are slightly less frustrating than usual. I certainly didn’t get to the point where I wanted to tear my hair out looking for some minuscule item hidden amidst the plethora of pixels, which is something I’ve come to expect from all point/clicks.

I also couldn’t decide if I minded the fact that this game is more like interactive cinema than game, with extensive and detailed dialogue sequences which make the puzzles feel like more of an afterthought than a priority. But damn it the story is good, and the characterisation is masterful thanks to the high-quality writing and voice-acting. These characters are wholly rounded personalities not just empty pixel pac-men to move around the game like chess pieces.

the digital wonderland of the TranceThe ability to flit in and out of Trance is also a stroke of genius, as you’re able to mash up various computer programmes to hilarious effect. Combine an overzealous chef programme with a kinky French maid and a malware virus, and watch the chaos unfold.

This is also a game which recognises the limitations of its chosen building materials, and uses them to create moments of great tongue-in-cheek humour – the gun fights are plain hilarious. One nit-pick I have is with the right-click look, left-click interact mechanism. I just felt like I was dilly-dallying a lot when a simple one click-look, second click-interact would have sped things up a fraction.

The ambient synth music of Nathan Allen Pinard is a perfect complement to the future-noir atmosphere of the world, and the art design is gloriously cyberpunk. Moments of cinematic finesse spin this impressive 2D world into an epic 3D, and if all that wasn’t enough for you, there’s a moment with a rocket-pack which is possibly the best thing I’ve ever seen ever. Play the game. You’ll know what I’m talking about. And if you don’t clap your hands with joy then you’re a robot. Technocrat, I salute you.

Helen K Parker on Twitter

There’s a moment with a rocket-pack which is possibly the best thing I've ever seen ever

rating

4

explore topics

share this article

Support the future of arts journalism

Subscribe to theartsdesk.com

Thanks so much for choosing genuinely independent arts journalism theartsdesk’s mission has never been more important – in an age of relentless algorithmic recommendation, sponsored content and unreliable AI, the expertise and discernment of individual critics deeply embedded in their specialist areas is absolutely vital.

If you want more of that in your life, why not subscribe now?

If you do this before the 31st August, you’ll be able to keep at this “founders rate” for life: your subs will never increase! You can choose to subscribe annually for just £40 simply click here
or monthly for £5 per month simply click here.

Not ready to subscribe?

If you want to support with a little extra or aren’t ready to subscribe just yet, there’s also the option to give direct to our crowdfunder to support our imminent redesign and exciting expansion with new features and collaborations Simply contribute here: https://gofund.me/c3f6033d.

However you choose to be involved, you can proudly say that you are picking the right side in the battle for truth and humanity in the modern information landscape. And we will be very glad to have you on board!

more gaming

Much-appreciated words of commendation from readers and the cultural community
The acclaimed neuroscientist on the world and history of games, in all their variety
Challenge The Authority in this 'Mad Max on mushrooms' renegade romp
Chainsawing the brain-eaters as you battle against the tide of the undead
Few fresh ideas means this movie adaptation treads the same old ground
A rocky start for a new franchise that offers potential and problems in equal measure
Nearly a decade has passed since the last incarnation but little has changed in this stagnant shooter
The veteran series returns for another ambitious tour of duty
An ambitious Wild West odyssey that matches epic scale with benchmark skill
Solo rations have been relegated from this benchmark war series
It looks and plays great, but what’s new?