Consortium

GAME OF THE WEEK: CONSORTIUM A role-playing game that breaks the fourth wall... but why?

A role-playing game that breaks the fourth wall... but why?

You are staring at your computer screen; you are literally you. And now, through the wonder of modern technology, you can jump into the mind of, and take over, the security head of a near-future corporation's flying fortress. You control his speech, movements, decisions. That's how Consortium starts.

You jump into Bishop 6's head just as he wakes up for his first shift on the Zenlil plane/fortress of the global Consortium security force. The game uses Bishop 6's status as new kid, and your status as new kid inside Bishop 6, to toy with you throughout.

The Banner Saga

Human frailty and a dread enemy give this beautiful tactical battle game an edge

Set in an icy, fantasy Norse-influenced world, with an art style based on the 1950s work of Disney artist Eyvind Earle, The Banner Saga is immediately, aesthetically, vastly different from most videogame fare. But it's not just in visuals that it strikes out.

The Banner Saga's key innovation is in making the player feel far less heroic. This isn't about saving the universe, it's about surviving the next battle.

Archangel

A mobile game that matches the visuals and (sadly) lack of imagination of console games.

It is amazing what canny developers can now do, in terms of visuals, on mobile devices. Archangel's makers proudly trumpet its near-console level of graphical pizzazz and they're right to. Sadly, in copying console games' visual acuity, Archangel's makers seem also to have copied console games' general lack of imagination.

Darkout

Can the latest "sandbox" game build on its predecessors, Minecraft and Terraria?

As ever with videogames, one great success can lead to many failures. The success in this case was the breakout "sandbox" genius of Minecraft. On its surface, Minecraft is essentially a faithfully blocky attempt to bring Lego bricks into games. But unlocking both the power of collaborative working and the sheer size and scale of Minecraft's possibilities has allowed people to build all sorts of insanely grandiose designs within their virtual worlds. Of course, where Minecraft led, others followed – more's the pity...

Neon Shadow

NEON SHADOW A simple shooter that gets the basics right

A simple shooter that gets the basics right

This might be the best smartphone first-person shooter (FPS) yet. It's a tricky genre to get right on a touchscreen. Above all the usual FPS considerations of 3D frame rate, varied levels and enemy AI, you need a well thought out control scheme that responds to the touch. Neon Shadow nails the latter and doesn't do too badly on the others.

Plot-wise, Neon Shadow is a dud. Something about a rogue AI on a space station. Or something. You are a Dude who must go and shoot it in the face. Standard.

Microsoft Xbox One

MICROSOFT XBOX ONE The opening shot in the next generation battle for dominance of your TV

The opening shot in the next generation battle for dominance of your TV

Today sees the first of the truly "next generation" consoles launch – the Microsoft Xbox One. It promises to revolutionise gaming. But in fact, it could well be the last gasp of a dying form of interactive idiocy.

Ratchet & Clank: Nexus

The PS3 action-platforming series botches its landing

The Ratchet & Clank series has, largely, been a brilliant reminder of how much fun videogames can be. It neither had lofty ambitions of narrative and thematic depth, nor the headache-inducing sturm und drang of the current crop of action games. Sadly, this last entry in the series goes out with both too much bang and too much backstory.

Assassin's Creed IV: Black Flag

ASSASSIN'S CREED IV: BLACK FLAG The time-travelling stealth-action-adventure series goes to the Carribean

The time-travelling stealth-action-adventure series goes to the Carribean

It's the disease most feared among all mainstream videogame franchises – featuritis. That is, the endless quest for some new marketing tick box addition dreamed up to ensure the fans keep coming back. That, sadly, appears to be the rapidly looming fate of the Assassin's Creed series.

Device 6/The Stanley Parable

DEVICE 6 / THE STANLEY PARABLE Do videogames really let you choose your narrative? These two games ask the question with style

Do videogames really let you choose your narrative? These two games ask the question with style

Games provide the illusion of choice, they pretend you interact with them. Really, most videogames simply wait for you to press the right button before advancing one step to the next point where you have to press the next right button. Both The Stanley Parable and Device 6 explore the idea of choice brilliantly.

Beyond: Two Souls

Ellen Page shines in a stunning interactive story, but where's the game?

Stunningly good entertainment, interesting art, rubbish game. Beyond: Two Souls does more than any other videogame around to further the cause of interactive narrative fiction – sadly, by jettisoning most of the "interactive" bit.