Company of Heroes 2

COMPANY OF HEROES 2 A strategy game that wants you to think and feel – and manages both

A strategy game that wants you to think and feel – and manages both

Fusing the intensity of first-person shooters like the Call of Duty series with top-down strategy games doesn't immediately seem a good fit. First-person shooters work because you respond viscerally to bullets flying past your face and the fear of the battlefield as you sprint through mayhem, dodging and weaving. Strategy games, even the realtime modern videogame versions, rely on a cerebral strategising – often sacrificing men as pawns in a broader scheme. Yet fusing these two ideas is exactly what Company of Heroes 2 tries to do and mostly succeeds at.

Kentucky Route Zero - Act 2

Don't worry about the destination, just enjoy the journey

Act I of Kentucky Route Zero set out a stall of intriguing characters, noirishly low-res visuals and an atmosphere that slid imperceptibly between "eerie" and "magical". Arranged around the core gameplay of a classic point 'n' click adventure (think Monkey Island or Broken Sword) was something that was barely a game at all but rather a sort of magical realist road movie in gaming drag.

The Last Of Us

The Road less travelled? Post-apocalyptic horror gaming has rarely been this bleak

Gaming's equivalent of Cormac McCarthy's The Road – here we see a post-apocalyptic zombie invasion not as an excuse for all-out gory action, but downbeat introspection, gentle character interaction and moral tests in the face of true, human horror.

The Last Of Us is an absolute must-play game, that doesn't entirely hit every note, but at least aims far higher than most videogames not just in terms of narrative ambition and grown-up storytelling, but also visual and action realism.

Remember Me

REMEMBER ME Can't remember the past? You'll repeat its errors in this sci-fi action game

Can't remember the past? You'll repeat its errors in this sci-fi action game

Memory is fertile ground for dystopian science fiction. After all, if you can't remember the past properly, if your memories are fake, implanted, then you can't trust your own beliefs or the history that you are being told informs the current political discourse.

Metro: Last Light

METRO: LAST LIGHT The dark, the mutants and the other survivors – fear rules this bleak first-person shooter

The dark, the mutants and the other survivors – fear rules this bleak first-person shooter

Man is, of course, the worst monster of all in this bleak, post-apocalyptic first-person shooter based on the best-selling "Metro" novels of Russian author Dmitry Glukhovsky. In Metro: Last Light, the last few of mankind are bunkered down in the old Moscow Metro stations, while the surface is only briefly navigable with a gasmask, and populated mostly by irradiated mutant creatures.

Carmageddon

A car crash of a racing game

Controversy is a fickle mistress. When Carmageddon first appeared on PC in 1997, publishers Interplay were forced to cut its copious gore and replace dismembered pedestrians with nice, family-friendly zombies after a publicity-courting submission to the British Board of Film Classification went a bit wrong.

Impossible Road

IMPOSSIBLE ROAD Risk and reward explored in a twisting, fast-paced arcade game

Risk and reward explored in a twisting, fast-paced arcade game

"Avoid missing ball for high score" ‑ possibly some of the most famous and minimal videogame instructions ever, for one of the earliest arcade games, Pong. The instructions for Impossible Road could probably be similarly distilled to such haiku levels of minimalism: "don't let the ball stray too far from the track," perhaps.

Far Cry 3: Blood Dragon

FAR CRY 3: BLOOD DRAGON The game of 2012 gets a 1980s action make-over in this both dumb and smart expansion

The game of 2012 gets a 1980s action make-over in this both dumb and smart expansion

An invincible army of cybercommandos, neon-pink pulsing colour schemes and the throbbing sounds of a Morodor-style baseline – Far Cry 3: Blood Dragon is every bit the dumb Eighties action game on the surface, but underneath it might actually be one of the most interesting approaches to mainstream gaming in a while.

Dead Island: Riptide

Paradise island? More like zombie action armageddon

It has to have been the trailer, there's really no other explanation. Before the original Dead Island came out, there was a trailer. And not just a trailer, but the trailer – probably the most finely-crafted, greatest piece of teaser content ever created for film, TV or games. It's the only possible reason why Dead Island sold as well as it did... and unfortunately, there isn't a similarly brilliant trailer for its sequel, Riptide.

BioShock Infinite

BIOSHOCK INFINITE Thematic depth, great characters and a lot of fun run-and-gun

Thematic depth, great characters and a lot of fun run-and-gun

We're at a moment of change in games – new consoles, new ideas, new ways of playing. And what better game to usher out one era and in a new one than BioShock Infinite?

This first-person shooter is still wedded to the core mechanics of traditional big-budget console gaming, but layered on top of a core of classic run-and-gun is a series of innovations in terms of character, script, gameplay and scope of theme that point to exciting potential future directions for the next generation of games.