Bloodborne

BLOODBORNE Brutally hard, but rewarding action gaming

Brutally hard, but rewarding action gaming

Should games be challenging? One of the perennial design challenges of videogames. Make a game too tough and you'll put people off; make it too easy and you'll offer no interest. And then there's the tricky issue of individuals having vastly different play styles and abilities.

White Night

WHITE NIGHT Beautifully stylish horror adventure shines out

Beautifully stylish horror adventure shines out

The old house seems empty at first. But in the darkness, a flickering match your only light source, it quickly becomes apparent that something terrible is here…

White Night is a classic haunted house tale and a classic adventure game wrapped up in a beautiful, stylised visual feast. Like the Sin City comics and films, this uses stark black and white with just the occasional flicker of colour, mostly the guttering yellow of a match.

Battlefield: Hardline

Cops 'n' robbers should be a perfect setting for this frantic first-person shooter

The Battlefield series is probably the key rival to Call Of Duty for first-person shooters. Whereas the various Call Of Duty strands tend toward epic, over-the-top Hollywood single-player action and frantic multi-player, Battlefield was born of large-scale multi-player arenas, with player-controllable vehicles on ground and in the air, and increasingly, the ability to blow chunks out of buildings and the environment. This latest game features all of the above, but switches out military action for cops 'n' robbers.

Shelter 2

Might and Delight invite you to take a walk on the wild side

If you thought life as a badger was tough, life as a lynx is even harder than you can imagine, which is why Might and Delight have imagined it perfectly for you. With their uniquely pixelated designs they have rendered an open world savannah for your character, a female lynx, to roam freely in her search for prey and shelter. It’s an idyllic set-up; in the gloriously realised landscapes, and to the atmospheric and unassuming music of Retro Family, your big-cat has the whole world to herself.

Hotline Miami 2: Wrong Number

HOTLINE MIAMI 2: WRONG NUMBER Kill, die, repeat in this garish, hypnotic action sequel

Kill, die, repeat in this garish, hypnotic action sequel

There are so many worthy, interesting, non-violent games in the world. And then there's this… this steaming hot mess of pulsing electronica, endless ultraviolence and drug-inflected hyper-visuals. This is the videogame the Droogs would have played in A Clockwork Orange. And, rather worryingly, it's absolutely brilliant fun.

OlliOlli 2: Welcome to Olliwood

OLLIOLLI 2: WELCOME TO OLLIWOOD Twitchy skating game gets under your skin like road rash

Twitchy skating game gets under your skin like road rash

Skateboarding, in games and in movies, has always been presented as quite a laidback sport. This couldn't be further from that idea – it's a "twitch" arcade stick-and-button mangler that adeptly balances risk and reward and will wring hardened players for beads of sweat.

Resident Evil: Revelations 2 – Episode 1

Action-oriented horror series gets snipped into formulaic episodes

A shambling corpse, desperately gouging anything that comes near it for sustenance, a shadow of its former self. I'm not talking of the zombies that infest this game, but the Resident Evil series itself and its iconic Japanese publisher Capcom.

For those not familiar with the Resident Evil series, this wildly successful set of games jump-started the "survival horror" genre in 1996, and has since spawned an army of spin-off game titles and films, while the main series has mutated – from slow-paced adventure to high-speed action.

Sunless Sea

Nautical misadventures abound in this cruel strategy game

The gloom of Victorian London might be shared with The Order: 1886, also reviewed this week, but the games couldn't be further apart. In Sunless Sea, you play a nautical captain, navigating the "Unterzee" of the waters surrounding a fallen, underground London. Or rather, you play lots of captains – because if this cruel game is about anything, it's about repeated death.

The Order: 1886

THE ORDER: 1886 Steampunk Victorian London shooter fails to engage

Steampunk Victorian London shooter fails to engage

In terms of atmosphere, The Order: 1886 wins out in spades. It's just everywhere else that it falls down, unfortunately.

Sneaking through the Ripper-stalked streets of an alternative Victorian Whitechapel, you can almost smell the stink of the slums. And certainly this matches the recent Assassin's Creed: Unity for the detailed and fetid depiction of dirty, litter-strewn cobbled streets. It's moments like this that The Order does excellently.

Dying Light

DYING LIGHT Zombies and parkour fails to add up to adrenaline

Zombies and parkour fails to add up to adrenaline

Techland's previous first-person zombie game was Dead Island. This swaps its beach resort location for a nondescript south American city, and its supercharged, cobbled-together weaponry for parkour-style run-jump-climb agility. One of these swaps is good news, the other not so much.

Crash-landing in the zombie-infested city of Harran, your undercover government operative has to ingratiate himself with the locals, trying to survive holed up in a tower block. How he does that is largely by going and fetching things for them from all over.