Dying Light
    
      
  
  
  
Zombies and parkour fails to add up to adrenaline
Techland's previous first-person zombie game was Dead Island. This swaps its beach resort location for a nondescript south American city, and its supercharged, cobbled-together weaponry for parkour-style run-jump-climb agility. One of these swaps is good news, the other not so much.
Crash-landing in the zombie-infested city of Harran, your undercover government operative has to ingratiate himself with the locals, trying to survive holed up in a tower block. How he does that is largely by going and fetching things for them from all over.